One thing that makes our game so different is that you play by talking. This is hard for people to imagine because the games they are accustomed to usually involve shooting zombies, cars that can jump, or blocks that disappear after changing colors. As we design this game and plan future additions, we have found[…]
Hello readers! In a few short weeks, WordUp Games will be inviting everyone who has signed up at WordUpGames.com to join us as we release our first ever playable preview of Lost on Babel! We’re really excited to finally share with you the world that we’ve been helping to shape, and hope that you’re excited[…]
All our explanations of the game so far have been universally received with positive responses, but until now, we haven’t been able to show very much of what actual gameplay will look like. True, most of the game will involve video chatting, and everybody knows how that appears, but now we are releasing our first[…]
Look at him. Look at that little blonde peanut-head who can barely climb a tree. That is the founder and CEO of WordUp Games. We’re doomed. What would it take to turn a little squirt like that into a boss? For starters, I think it helps to be weird, to have an unusual life story.
With Stranded on Babel, we want to make people feel good as they play a captivating game with people around the world and–as a byproduct–master their target languages. The most important part of the game, therefore, is the international user base. As explained in a previous post, the best language to start with is the[…]
The mission of WordUp Games is to create high-quality games that get people talking. We understand that language learning gives people a competitive edge in their career and opens doors of opportunity in their personal lives. The benefits of learning languages are substantial and numerous. When deciding which language to focus on first, multiple factors[…]
The game is quite simple, but it is hard to explain because we have nothing to compare it to. Every person on the team has had more than one awkward moment when a friend or family member asks what we are working on, so we try to explain the game. I will now attempt to explain bare bones of the game.